It has been a little quiet on here in recent times hasn’t it? In fact, it has been almost a month since I last updated the site, and I apologise that it has been so long a wait for you all to get more of that RTG goodness. I thought I would take this brief respite from how hectic my life has been to write a small update, just so you all know that I haven’t forgotten about you. Continue reading “RTG | Site Update #4”
I’d like to start with saying that this is not a paid article of any kind, I’m not receiving any monetary compensation, nor am I receiving products from Numskull Designs. I’m covering this because I personally love what Numskull Designs have done in the past and continue to do and to help out, in any way I can, one of the most pleasant guys in the industry. Got it? Right, onwards then. Continue reading “News | More Merch Coming From Numskull, This Time With More Deadpool!”
This review was originally posted on Nintendo Scene on 22nd April 2018.
The Pokémon series is undeniably a worldwide smash hit by this point with millions of units shifted across the various generations of mainline titles, and that’s not even including the various spin-offs and the avalanche of merchandise for the series. One such spin-off is this little curio here, Detective Pikachu. Beginning development in 2013 and being released only in Japan as Great Detective Pikachu: Birth of a New Duo in 2016. This initial version was removed in January this year to be replaced by the release of this, the expanded version containing three times the amount of cases. This all being said, how is Detective Pikachu? Continue reading “Review | Detective Pikachu”
EGX Rezzed has sadly been and gone, and here I sit on an balmy Spring morning writing about it way too late in comparison to when I attended. Last weekend I found myself in the beautiful Tobacco Dock in London for the event that brings together all the best and brightest in the indie gaming scene, with a large variety of upcoming and recently released gems to try out, along with my good friend EnotheStrife (whom you might recognise as my partner on my Return To Yharnam streams of Bloodborne). Not only that but the big guns were also in attendance with Nintendo, Sony and Microsoft showing off the future indie offerings for their respective consoles. I sampled a large cross section of different games, across multiple genres, but how were the games? Continue reading “Event Report | EGX Rezzed, Tobacco Dock [14/04/18]”
As I’ve been covering fairly extensively in recent times, PQube is bringing the upcoming cross-over anime fighting game, BlazBlue: Cross Tag Battle to Europe. As previously discussed the game will release with a base roster of twenty fighters, with a further twenty releasing as DLC packs of three (excluding the second two RWBY characters, whom will release separately). This past Thursday, on the Arc System Works “ArcNama” stream, they revealed DLC character pack #3 for the game. Continue reading “News | ArcNama Stream Reveals Character Pack #3, Yang Gameplay, and Japanese Open Beta”
Stumbling around EGX Rezzed, I chanced upon a large variety of games of a myriad of genres, but I found myself drawn to a particular aesthetic and found a game I hadn’t expected. Created by a small team of 5 known as Cardboard Sword with development beginning in 2015, The Siege and The Sandfox is, for the lack of a better term, a 2D stealth adventure. I’d like to point out before I start that the demo I played is unfinished, so some of the things I say about it might change before release, but how is the game in its current state and are there any things I found out about The Siege and the Sandfox that may change it in the future? Continue reading “Preview | Hands-On With The Siege And The Sandfox (EGX Rezzed)”
This article was originally posted on Nintendo Scene on 10th April 2018.
As I’ve reported previously, the wonderful guys at PQube are publishing the upcoming anime fighting crossover game, BlazBlue Cross Tag Battle in Europe. In case it hasn’t come across before now, my excitement about this project has only escalated since the announcement of it last year, and I had the huge privilege of playing it at Sakura Fight Festa last weekend. Before I talk about it, it should be stressed that this was the Playstation 4 English language build that’s recently surfaced so not all of what I’m about to say might translate into the final version of the game, or what changes will be applied to the Switch version. This being said, and although I only played a few games, I’ve got a decent idea of how the game works and plays, so how is it? Continue reading “Preview | Hands-On With BlazBlue: Cross Tag Battle”