This review was originally posted on Rice Digital on December 31st 2018.
I have a soft spot for JRPGs, especially when they are trying to do something different with the genre. So, when I saw the large-scale battles and heavy fantasy anime aesthetic in The Last Remnant: Remastered, I was intrigued about how these would work and even more intrigued that I had no idea this game existed until the remaster was announced. Continue reading “Review | The Last Remnant: Remastered (PS4)”
This review was originally posted on Rice Digital on June 7th, 2018.
Street Fighter has been around for more that thirty years, let that sink in for a moment and let it make you feel really old. Starting in 1987, there have been a tremendous amount of games and spin-offs since the original arcade game. Capcom recently released, by means of a celebration, the Street Fighter 30th Anniversary Collection, a twelve game anthology of key titles from the series history in ‘arcade perfect’ forms with added online functionality. After fighting through the collection in a strange kind of fighting rite of passage, does the collection match the legacy? Continue reading “Review | Street Fighter 30th Anniversary Collection (PS4)”
This review was originally posted on Rice Digital on June 4th, 2018.
I will happily admit that I’m not massively familiar with the otome genre of games, although now that I’ve discovered them, I have absolutely no idea why I haven’t jumped on this before. 7’scarlet is a visual novel otome game from Idea Factory, originally released in Japan in 2016 for Playstation Vita. Now, the wonderful folks over at Aksys have brought the game to the EU, but how is 7’scarlet to play? Continue reading “Review | 7’scarlet (PSV)”
This review was originally posted on Rice Digital on May 25th, 2018.
It’s difficult where to begin with reviewing a remaster of any game. Do you focus on the differences between the original and the new fangled version? Do you treat the game as a totally fresh entity, or do you judge it in the light of its legacy? Speaking of which, Bandai Namco are soon to release Dark Souls Remastered, the remaster of the 2011 arguable modern classic. But how does the game stack up on modern hardware? Continue reading “Review | Dark Souls Remastered (PS4)”
This review was originally posted on Nintendo Scene on 22nd April 2018.
The Pokémon series is undeniably a worldwide smash hit by this point with millions of units shifted across the various generations of mainline titles, and that’s not even including the various spin-offs and the avalanche of merchandise for the series. One such spin-off is this little curio here, Detective Pikachu. Beginning development in 2013 and being released only in Japan as Great Detective Pikachu: Birth of a New Duo in 2016. This initial version was removed in January this year to be replaced by the release of this, the expanded version containing three times the amount of cases. This all being said, how is Detective Pikachu? Continue reading “Review | Detective Pikachu”
Stumbling around EGX Rezzed, I chanced upon a large variety of games of a myriad of genres, but I found myself drawn to a particular aesthetic and found a game I hadn’t expected. Created by a small team of 5 known as Cardboard Sword with development beginning in 2015, The Siege and The Sandfox is, for the lack of a better term, a 2D stealth adventure. I’d like to point out before I start that the demo I played is unfinished, so some of the things I say about it might change before release, but how is the game in its current state and are there any things I found out about The Siege and the Sandfox that may change it in the future? Continue reading “Preview | Hands-On With The Siege And The Sandfox (EGX Rezzed)”
This article was originally posted on Nintendo Scene on 10th April 2018.
As I’ve reported previously, the wonderful guys at PQube are publishing the upcoming anime fighting crossover game, BlazBlue Cross Tag Battle in Europe. In case it hasn’t come across before now, my excitement about this project has only escalated since the announcement of it last year, and I had the huge privilege of playing it at Sakura Fight Festa last weekend. Before I talk about it, it should be stressed that this was the Playstation 4 English language build that’s recently surfaced so not all of what I’m about to say might translate into the final version of the game, or what changes will be applied to the Switch version. This being said, and although I only played a few games, I’ve got a decent idea of how the game works and plays, so how is it? Continue reading “Preview | Hands-On With BlazBlue: Cross Tag Battle”