The iconic Professor Layton’s daughter, Katrielle, has set up a Detective Agency all of her own in a fictionalised version of London. With her assistant Ernest and a talking dog called Sherl, she pledges to help anyone who walks through their door with the mantra “Any Mystery Solved”. But Katrielle barely has time to recover from a dog talking to her before an Inspector from Scotland Yard arrives …
Our story begins with our plucky fox protagonist being dragged into the pages of an ancient tome called the Book of Ages. This book just happens to contain the various worlds that Lucky’s family and their friends used to protect. Sadly, along with Lucky, a bunch of villainous cats (sure, why not?) called the Kitty Litter were pulled in too and in no time at all they’re wreaking havoc everywhere.
Luigi is the best brother, and I simply won’t hear a bad word against him. Where his more famous big brother fits in wherever he is needed, Luigi has maintained a consistent personality for years. Cowardly and cautious is our green prince (except when behind the wheel of a go kart), so it beggars belief that we’re up to the third time that he’s ended up battling ghosts through spooky buildings.
Luigi may be one of my favourites, but he is mostly definitely a little dumb. This time, the Green Machine has been invited, along with Mario, Peach and some Toads, to a gorgeous remote hotel. Rather than realising that such invitations always lead to trouble, they all willingly run into – you guessed it – a trap!
Visual novels are a tough genre of game to review. With not much in the way of gameplay, and few visual elements to talk about either, it can be difficult to correctly convey whether the game would be right for the player. Luckily for me on this occasion, AI: The Somnium Files doesn’t behave like any other visual novel.
Normally I wouldn’t review a game twice; but after writing my review-in-progress previously, there was so much left to discuss, which was only added to by the remainder of the expansion. So, having finished the entire Main Scenario of the expansion, as well as the optional dungeons and Raid content, I wanted to review the “full” Final Fantasy XIV: Shadowbringers experience.
As I mentioned before, the story of Shadowbringers is easily the best yet, with some of the most intricately crafted character moments in gaming. It’s more than this though as the narrative on this expansion builds so successfully on the previous story beats, whilst bringing in new threads to progress the plot. Needless to say, and I’ll say this right now in bold capitals so you all know …
I can’t believe that I’m typing this, but how many games allow you to play as a cute singing bird that prominently has its round little butt in display during the opening cutscene? As far as my (admittedly low amount of) research has yielded, there’s only one – Joysteak Studios’ adorable title, Songbird Symphony.
Sometimes, as a writer, you just have opinions that don’t align with others. This has been the way with me and the Tokyo RPG Factory games, with both I Am Setsuna and Lost Sphear appealing to me, but not resonating with that many others. So, when Oninaki was revealed earlier this year, I was already sold on it and honestly couldn’t care that no one seemed to agree.
We’re firmly in the age of the rogue-lite now, with various takes on the genre cropping up, each offering a new spin on the do or die and start trying again style of gaming. At the same time, we’ve long had a love affair with the gaudy nonsense and retro titles of the 80s and 90s. Enter RAD, a retro-themed rogue-lite that’s all set to aggressively smack players in the face until they submit or succeed.
I hadn’t really thought about where I would start when it came to furry reviews, I could have started pretty much anywhere, whether it be right back with 1991’s Sonic the Hedgehog, or whether to cover a latter day anthropomorphised character like Klonoa. But, when I saw Major/Minor glinting on the Steam homepage, I knew that I’d found it.
In an almost impossible marriage a few years back, the world of Dragon Quest was put through a Minecraft lens and the end result was the phenomenal Dragon Quest Builders. Placing the player in the shoes of the hero of the first Dragon Quest rebuilding the world was inspired, so needless to say I was more than a little interested to see how the sequel would turn out.