We’re firmly in the age of the rogue-lite now, with various takes on the genre cropping up, each offering a new spin on the do or die and start trying again style of gaming. At the same time, we’ve long had a love affair with the gaudy nonsense and retro titles of the 80s and 90s. Enter RAD, a retro-themed rogue-lite that’s all set to aggressively smack players in the face until they submit or succeed.
I hadn’t really thought about where I would start when it came to furry reviews, I could have started pretty much anywhere, whether it be right back with 1991’s Sonic the Hedgehog, or whether to cover a latter day anthropomorphised character like Klonoa. But, when I saw Major/Minor glinting on the Steam homepage, I knew that I’d found it.
In an almost impossible marriage a few years back, the world of Dragon Quest was put through a Minecraft lens and the end result was the phenomenal Dragon Quest Builders. Placing the player in the shoes of the hero of the first Dragon Quest rebuilding the world was inspired, so needless to say I was more than a little interested to see how the sequel would turn out.
I’m very bad at rhythm action games. I love them, but I get so easily flustered with them that when I miss one note, I then miss every subsequent one too. But yet I play, and really get into, every one I play for the sheer catharsis of the experience. So, I jumped at the chance to dive into Numskull Games first publishing project, the futuristic-styled Cytus α.
The Persona series has always been my shame, a series of critically acclaimed titles that I know I would intensely love, if I would only sit down to play them – after finding the pre-requisite time, of course. In true exasperating fashion, my first dip into the series outside the phenomenal Dancing games is this – a spin-off cross-over dungeon crawler.
I’ve been a fan of Samurai Showdown for a long time, spending an almost diabolical amount of time on the second instalment of the game across its many ports, and so I came close to wetting myself when the news dropped that SNK were bringing back the legendary series, and might have needed a fresh pair of undies when they finally showed it. But enough about my underwear.
Final Fantasy XIV cannot really be considered as anything less than a success. With over 14 million active players at last count, and active communities thriving around the game – whether it be through art, cosplay, or at the popular Fan Fest events – the game is nothing if not huge. Something that Square Enix are leaning into with the most recent expansion – Shadowbringers.
I’d like to stress before I start that this is a review-in-progress of the expansion. Owing to the sheer amount of content in the expansion, with Square Enix once again living up to their promise of it being the length of a “full length adventure game”, I’ve only reached level 75. This is despite a considerable amount of time plugged into it, but I couldn’t wait to share my thoughts.
This review will avoid the majority of spoilers though, so there’s that.
Being a huge fan of the Resident Evil series, I’ve feverishly consumed every morsel of flesh the franchise has had to offer, with the exception of a few outliers like the abysmal-looking Umbrella Corps, of course. However, one has always escaped me, the black sheep, Resident Evil Gaiden. Now is the time to right that wrong, for better or worse.
I love GOD EATER as a franchise, as it takes everything I like about Monster Hunter and throws away everything I don’t, replacing it with better stuff. So, I was looking forward to getting back to clouting Aragami with big swords with a GOD EATER 3 review.
I love traditional JRPGs, and I mean I love them a lot, so it was unlikely that I was going to go into Octopath Traveler with an overly open mind. But after playing through the incredible action-JRPG, Ys VIII, I needed something a little more comforting, but was the game the big thick, number-heavy cosy blanket I needed in my life?