I love GOD EATER as a franchise, as it takes everything I like about Monster Hunter and throws away everything I don’t, replacing it with better stuff. So, I was looking forward to getting back to clouting Aragami with big swords with a GOD EATER 3 review.
Being quite the fan of the fantasy genre, it’s with excitement that I approached this Dragon’s Dogma: Dark Arisen review. A Switch port of an enhanced version of a Playstation 3 era title, this game really needed to be special to prove it was still relevant in today’s market.
Certain niche games fade into obscurity and others live on in infamy through cult followings, Killer7 fits into the latter category. Sometimes this following could be argued as being undeserved, and it is undeniable that Killer7 was met with divided response when it was released in 2005. However, now that it is coming to Steam, with refinements to cater to modern audiences, it’s worth a second look to see what all the fuss was about.
Stumbling around EGX Rezzed, I chanced upon a large variety of games of a myriad of genres, but I found myself drawn to a particular aesthetic and found a game I hadn’t expected. Created by a small team of 5 known as Cardboard Sword with development beginning in 2015, The Siege and The Sandfox is, for the lack of a better term, a 2D stealth adventure. I’d like to point out before I start that the demo I played is unfinished, so some of the things I say about it might change before release, but how is the game in its current state and are there any things I found out about The Siege and the Sandfox that may change it in the future?
In case you might have missed it, Bloodborne was released recently as one of this month’s free games as part of the Playstation Plus rewards. Bloodborne is an, at times, incredibly challenging game pitting your skill against often insurmountable looking odds. The gothic Victorian setting, smatterings of Lovecraft and frantic, feral combat set it apart from it’s cousins in the Souls series; but it’s undeniable that it has retained the core of difficulty despite the momentum shift. So, if you are making your first journey into the cursed streets of Yharnam, welcome and I hope that the following five beginners tips help you to “git gud” (I really hate that term).
I have a rather large love for the Souls franchise; in fact, I would probably go as far as to call it more of an obsession insofar that I also hunt down games that are referred to by mainstream media as “Souls-like”. I won’t lie when I say that the lion’s share of these are terrible attempts at replicating a formula that have entirely missed the point of the formula itself (Lords of the Fallen, looking at you), but occasionally a game comes along evidently takes pointers and inspiration from the Souls franchise then alters and manipulates it into something new. Enter, Salt and Sanctuary (reductively known by some games “journalists” as the 2D Dark Souls).
This review was originally posted on Nintendo Scene on 12th March 2017.
It’s finally here. After a considerable length of time, including several delays, Breath of the Wild is finally in our midst. What’s more, we have it simultaneously as a swan song for the Wii U and an opening for Nintendo’s new Switch console. During this review I will be talking about the Switch version, so any difference between the versions won’t be covered here. Also, don’t worry, I won’t be posting any spoilers of anything past the first hour or so (I’ve played roughly 35 hours at time of writing). Okay, so is the return of The Legend of Zelda actually any good? Well, that is a bit of a big question …