Feature | Best Of EGX 2018

Editorials, Events

I love going to events; there’s always so much to do and see, so many games to play, and so many new people to meet. Of these, arguably the biggest in the UK is EGX 2018 (otherwise known as Eurogamer Expo) with thousands of people descending upon the Birmingham NEC to play the latest games and enjoy some of the brightest experiences in the industry.

All of the big guns were here; Square-Enix, Sega, Nintendo, and of course Sony with all of their most recent and upcoming games. All of these (apart from Sega) had stages with various shows and demonstrations, giving huge insights into future titles (including a fantastic live demonstration DOA6) and running tournaments and games with the public.

There were also, of course, a copious amounts of indies across three areas; EGX Rezzed, Tentacle Zone, and Leftfield Collection. These three areas were absolutely brimming with creativity and intrigue, with some of the most interesting ideas and concepts in gaming today. In these areas you could be a bunny with a sword, a mech, a skydiver, or a hundred other things besides.

Rounding off the event were several stands of merchandise, ranging from official merch stalls representing the big developers and publishers to some fantastic stalls of fan-made art and general memorabilia. Also the huge stalwarts of officially licenced merchandise, Numskull Products were there with a great selection of their products, including their fantastic ¼ scale Pac-Man arcade cabinet, which is beautiful to behold and to play.

Then, as this is a gaming event, the ESL (eSports League) stage and a stage entirely devoted to the Capcom Pro Tour EU Finals. I didn’t catch any of the events on the ESL stage, but the CPT showing was as incredible as it was in previous years. There were some incredible matches, dramatic upsets, and the use of some characters I really didn’t expect to see such as Falke. The EU Finals were fantastic viewing and a definite highlight for me.

Now, how about those indies? I played a fair few, but now I’ve had a few days, I wanted to bring up a couple that I really enjoyed from the event. I can’t cover all of what I played, but I definitely had to talk about a few of these …

Indie Hands-On – Billie Bust Up

I was drawn to this immediately just based simply on the aesthetic, but I got far more from it than just a beautiful looking game. Billie Bust Up is a character platformer, inspired by 3D platformers of the 1990s such as Banjo-Kazooie. Playing as a cute goat with a sword and her tiny fox companion Oscar, the player has to use their different abilities combined to explore the various game worlds available.

The build at EGX was a very early build and as such was quite sparse, but it struck me how solid the game is even at this early point. Apart from a few issues with the collision detection for the wall-jump mechanic, the game played so smoothly and every movement was satisfyingly weighty. The aesthetic as well is wonderfully polished, with fantastic character designs, enemy designs, and beautiful animations.

After a short chat with the developers, I established that the game is aiming to come to everything (yes, including Switch), and that it will follow a lot of the better tropes of the 3D character platformer genre, such as hub worlds. As far as I’m concerned, even though this game is a long way off yet, Billie Bust Up is definitely a game to watch in the future. You can find more information about this game here.

Indie Hands-On – Override: Mech City Brawl

Who doesn’t like piloting mechs and beating the hell out of other mechs, whilst destroying the cityscape around you? This is the general idea of Override: Mech City Brawl from The Balance Inc. and Modus Games. The player picks their chosen mech from various visually distinct characters and basically hammers the other one or ones until they have no remaining HP.

The basic fundamentals of the game play have the two punches and two kicks attributed across the shoulder buttons, with specials mapped to holding another button then pressing an attack button. You can build meter for using the specials by hitting your opponent and levelling the cityscape around you, and you can always guard if it starts to get a little hairy. Or, if it turns out even worse for you, each mech has their own unique super attack that can be executed at low health.

This might sound all pretty archetypal right now, but the game has four player co-op and competitive player, the former of which can place all four players in the same mech controlling each appendage, which I didn’t get a chance to play but sounds fun in a “slowly-hating-your-friends” way. Couple all of the above with a bright and clear aesthetic and you’ve got a really solid game that you can actually play on December 4th. Find out more here, should you want to know more.

Indie Hands-On – Arcade Spirits

Last but not least, is this wonderful 1980s-inspired dating sim and visual novel from Fiction Factory Games. Brought to the show by PQube, Arcade Spiritsplaces you in an arcade as quite literally anyone you would like to be. The first thing the player gets to do is create their character in the game world, allowing a staggering amount of choice, including the fantastic addition of allowing players to select their pronouns for the game.

What then transpires is your first day in the arcade, meeting the various characters (of which many are dateable) and interacting with them. The game develops from there, giving the player various narrative choices to begin their slow courtship of whichever character they wish. It’s all standard fare in terms of both of the genres it is gunning for, but just how refined the game feels, even at this early stage can’t really be ignored.

The same goes for the aesthetic of the game in both the sound and visuals. The sound design is incredible, with all of the sound effects tying in with the 80s visuals, and the music doing so to an even greater extent. The characters are all fantastically designed and unique, the arcade itself is wonderfully well executed too. Arcade Spirits feels in every way like a labour of love, and I can’t wait to play more than merely a demo of it, which you can play right here.

Those were my indies, and that was my EGX 2018. I played a lot of games, spent far too much money, and didn’t sleep all that much. My personal highlights for the event were Kingdom Hearts III, the Capcom Pro Tour, and Team Sonic Racing. It was three exhausting days, but I loved every moment. Here’s to the next event which I’ll obviously cover right here!

Event Report | EGX Rezzed, Tobacco Dock [14/04/18]


EGX Rezzed has sadly been and gone, and here I sit on an balmy Spring morning writing about it way too late in comparison to when I attended. Last weekend I found myself in the beautiful Tobacco Dock in London for the event that brings together all the best and brightest in the indie gaming scene, with a large variety of upcoming and recently released gems to try out, along with my good friend EnotheStrife (whom you might recognise as my partner on my Return To Yharnam streams of Bloodborne). Not only that but the big guns were also in attendance with Nintendo, Sony and Microsoft showing off the future indie offerings for their respective consoles. I sampled a large cross section of different games, across multiple genres, but how were the games?

Preview | Hands-On With The Siege And The Sandfox (EGX Rezzed)


Stumbling around EGX Rezzed, I chanced upon a large variety of games of a myriad of genres, but I found myself drawn to a particular aesthetic and found a game I hadn’t expected. Created by a small team of 5 known as Cardboard Sword with development beginning in 2015, The Siege and The Sandfox is, for the lack of a better term, a 2D stealth adventure. I’d like to point out before I start that the demo I played is unfinished, so some of the things I say about it might change before release, but how is the game in its current state and are there any things I found out about The Siege and the Sandfox that may change it in the future?

Tournament Update | Sakura Fight Festa [07/04/18]


My second tournament set of the year and a bit of a gap since my last one in January; this time taking on NGI Events anime fighting tournament, Sakura Fight Festa. I entered both BlazBlue: Centralfiction 2.0 and Under Night In-Birth EXE:Late[st], the latter of which I switched mains on only a few days ago, but I’m much more comfortable with Gordeau and his abilities than I was with Carmine so it was a logical switch. Right, but let’s get down to this already. 

Tournament Update | Mayamada GamePad [06-01-18]


Not even a week in and I’ve already had my first tournament of the year. Yesterday, I fought in three separate tournaments at Mayamada’s winter GamePad event, Gaming for Grenfell. This event took place in London, and I entered the Street Fighter V, BlazBlue: Centralfiction, and Smash Bros. for Wii U tournaments. I’ve had an interesting time since my last tournament entry for Revolution 2017, including changing mains in both Street Fighter V (to Ed, from Balrog) and BlazBlue: Centralfiction (dropping Celica to a pocket in favour of Jubei), but I entered tournaments anyway despite not feeling 100% ready for them.

MCM Comicon London | Event Highlights


Very late to the party on this one, but it’s time for another event report, this time covering the games at MCM London Comicon on the weekend of 27th-29th October. Comicon isn’t exactly well-known for it’s games, but there’s always been a decent showing to keep gamers happy among the comics, movies, and anime. I actually remember playing Guilty Gear with one of my friends at last October’s event. However, enough about that, what did I play and how was it?