I’ve been a fan of Samurai Showdown for a long time, spending an almost diabolical amount of time on the second instalment of the game across its many ports, and so I came close to wetting myself when the news dropped that SNK were bringing back the legendary series, and might have needed a fresh pair of undies when they finally showed it. But enough about my underwear.Continue reading “Review | Samurai Shodown (PS4)”
Our hearts have felt empty for a while. We have been sorely missing breast jiggling physics, hyper sexualised combat, and glorious fan service in our games. Never fear though, for our saviour is come, DEAD OR ALIVE 6 has arrived!Continue reading “Review | DEAD OR ALIVE 6 (PS4)”
There aren’t many games that I would mess with my week’s schedule to play, but fighting games will usually do it, especially if it’s this game and it comes with a DEAD OR ALIVE 6 interview with director, Yohei Shimbori.
Walking into the interview area I’m confronted by series director Shimbori dressed as Bayman with a scar so convincing I could have sworn that it just happened to be a coincidence. After showing me through the menus and running through some combo challenges, I got to ask him some questions about the upcoming title and its development.Read more …
This review was originally posted on Rice Digital on June 7th, 2018.
Street Fighter has been around for more that thirty years, let that sink in for a moment and let it make you feel really old. Starting in 1987, there have been a tremendous amount of games and spin-offs since the original arcade game. Capcom recently released, by means of a celebration, the Street Fighter 30th Anniversary Collection, a twelve game anthology of key titles from the series history in ‘arcade perfect’ forms with added online functionality. After fighting through the collection in a strange kind of fighting rite of passage, does the collection match the legacy? Continue reading “Review | Street Fighter 30th Anniversary Collection (PS4)”
As I’ve been covering fairly extensively in recent times, PQube is bringing the upcoming cross-over anime fighting game, BlazBlue: Cross Tag Battle to Europe. As previously discussed the game will release with a base roster of twenty fighters, with a further twenty releasing as DLC packs of three (excluding the second two RWBY characters, whom will release separately). This past Thursday, on the Arc System Works “ArcNama” stream, they revealed DLC character pack #3 for the game. Continue reading “News | ArcNama Stream Reveals Character Pack #3, Yang Gameplay, and Japanese Open Beta”
This article was originally posted on Nintendo Scene on 10th April 2018.
As I’ve reported previously, the wonderful guys at PQube are publishing the upcoming anime fighting crossover game, BlazBlue Cross Tag Battle in Europe. In case it hasn’t come across before now, my excitement about this project has only escalated since the announcement of it last year, and I had the huge privilege of playing it at Sakura Fight Festa last weekend. Before I talk about it, it should be stressed that this was the Playstation 4 English language build that’s recently surfaced so not all of what I’m about to say might translate into the final version of the game, or what changes will be applied to the Switch version. This being said, and although I only played a few games, I’ve got a decent idea of how the game works and plays, so how is it? Continue reading “Preview | Hands-On With BlazBlue: Cross Tag Battle”
My second tournament set of the year and a bit of a gap since my last one in January; this time taking on NGI Events anime fighting tournament, Sakura Fight Festa. I entered both BlazBlue: Centralfiction 2.0 and Under Night In-Birth EXE:Late[st], the latter of which I switched mains on only a few days ago, but I’m much more comfortable with Gordeau and his abilities than I was with Carmine so it was a logical switch. Right, but let’s get down to this already. Continue reading “Tournament Update | Sakura Fight Festa [07/04/18]”