After more than a decade, we are tantalisingly close to the end of a saga that was put into motion all the way back in Final Fantasy XIV Online back in 2010. The story of Hydaelyn and Zodiark, and the culmination of 11 years of world building, character development, and more will end with the upcoming Endwalker expansion on 23rd November.
Quick note before diving into thoughts from hands on time with the expansion, we need to remind you that this article is based on play of an in-development build of Final Fantasy XIV: Endwalker, and content in the final version is subject to change. Also, there will be mild spoilers for an early game dungeon and for the new Jobs; Sage and Reaper.
Normally I wouldn’t review a game twice; but after writing my review-in-progress previously, there was so much left to discuss, which was only added to by the remainder of the expansion. So, having finished the entire Main Scenario of the expansion, as well as the optional dungeons and Raid content, I wanted to review the “full” Final Fantasy XIV: Shadowbringers experience.
As I mentioned before, the story of Shadowbringers is easily the best yet, with some of the most intricately crafted character moments in gaming. It’s more than this though as the narrative on this expansion builds so successfully on the previous story beats, whilst bringing in new threads to progress the plot. Needless to say, and I’ll say this right now in bold capitals so you all know …
I’m relatively new to Final Fantasy XIV, beginning the game at the tail end of last year, after the first trailer for Shadowbringers finally brought me into the fold after abstaining for as long as I could. You see, I knew that I would likely become pretty addicted once I started, so I tried to put off the game despite knowing that I would likely really enjoy it.