This review was originally posted on Nintendo Scene on 5th April 2018.
Occasionally, the Switch has seen some odd releases, either of unusual indies emerging out of an increasingly experimental indie scene or of ports of the more strange games from other platforms. Speaking of which, Eat Beat: Dead Spike-san is a rhythm action game based on the BlazBlue franchise of anime fighting games. Released originally in 2015 for iOS and Android devices by Arc System Works, this absurd spin-off of an already arguably absurd franchise has now come to Nintendo Switch eShop. But how is it? Continue reading “Review | Eat Beat: Dead Spike-san”
This review was originally posted on Nintendo Scene on Thursday 15th February.
After the arguable sleeper success of the first Bayonetta game, especially from a large group of players, it all seemed like a sequel was inevitably on the cards. However, we wouldn’t see our favourite Umbra Witch for a few years afterwards and the means of her return would surprise all of us. After striking a deal with Nintendo to essentially bring the project out of initial concept stages, Platinum Games brought Bayonetta 2 exclusively to the Wii U in 2014. Now, we all know the fate of the Wii U, so a lot of people were pleased to hear that both games were being brought to Switch to give them another chance. You’ve seen my thoughts on the first game, but how is the sequel and how does it run on Switch? Continue reading “Review | Bayonetta 2”
This review was originally posted on Nintendo Scene on 14th February.
The Switch has become somewhat of a goldmine for ports since its launch, and with good reason. The portability of the console has allowed for several games for be given the fresh lease on life they deserve. This includes several unexpected surprises, one of which is Bayonetta. Originally released in the UK in 2010 on the X-Box 360 and Playstation 3, and made by some pretty recognisable names (Hideki Kamiya for one), the adventures of Bayonetta were quietly popular and were later brought to the Wii U in its most definitive outing. That being said, how is the Switch port of Bayonetta? Continue reading “Review | Bayonetta”
This article was originally posted on Nintendo Scene on 8th February 2018.
It likely surprises no one at this point when it comes to me getting excited about new JRPGs coming out, especially if they are coming to Switch and I can play them whenever and wherever I would like to do so. This being said, I’m not normally a fan of building or sim games such as Stardew Valley or Minecraft as I find them a little overwhelming and ultimately dull. However, I could not ignore Square-Enix when they announced that they were bringing Dragon Quest Builders, their mash-up of building games and their popular Dragon Quest series, to the Switch. I wanted, at least to have a play around in their blocky reinterpretation of the traditional Dragon Quest formula. One question though, how is the game? Continue reading “Review | Dragon Quest Builders”
This review was originally posted on Nintendo Scene on 14th November 2017.
There have been some incredibly left-field announcements for the Switch since it’s release in March, almost all of which have been well-received on reveal, if not on release. DOOM, originally released on X-Box One and PlayStation 4 last year, received incredibly positive reviews and went on to win and be nominated for multiple game industry awards. So when Nintendo announced that, following on from the reveal of Bethesda’s first game on a Nintendo platform (a port of Elder Scrolls V: Skyrim), id Software’s lauded revival of DOOM would be brought to Switch too, it piqued the curiosity of a lot of fans. But, how does this dark, violent action game fare on Nintendo’s incredible hybrid device? Continue reading “Review | DOOM (Switch)”