This article was originally posted on Rice Digital on November 9th 2018.
Ever since my previous (and mostly correct, but more on that at a later date) article about Super Smash Bros. Ultimate, I’ve been wondering about whether there would be DLC despite the tremendous base roster. This was answered last week with Masahiro Sakurai himself confirming during the Smash Bros. Direct that there would be five future characters added to the game as downloadable content. Continue reading “Six Completely Serious Picks For The Super Smash Bros. Ultimate DLC”
This review was originally posted on Nintendo Scene on 22nd April 2018.
The Pokémon series is undeniably a worldwide smash hit by this point with millions of units shifted across the various generations of mainline titles, and that’s not even including the various spin-offs and the avalanche of merchandise for the series. One such spin-off is this little curio here, Detective Pikachu. Beginning development in 2013 and being released only in Japan as Great Detective Pikachu: Birth of a New Duo in 2016. This initial version was removed in January this year to be replaced by the release of this, the expanded version containing three times the amount of cases. This all being said, how is Detective Pikachu? Continue reading “Review | Detective Pikachu”
This review was originally posted on Nintendo Scene on 5th April 2018.
Occasionally, the Switch has seen some odd releases, either of unusual indies emerging out of an increasingly experimental indie scene or of ports of the more strange games from other platforms. Speaking of which, Eat Beat: Dead Spike-san is a rhythm action game based on the BlazBlue franchise of anime fighting games. Released originally in 2015 for iOS and Android devices by Arc System Works, this absurd spin-off of an already arguably absurd franchise has now come to Nintendo Switch eShop. But how is it? Continue reading “Review | Eat Beat: Dead Spike-san”
This review was originally posted on Nintendo Scene on Thursday 15th February.
After the arguable sleeper success of the first Bayonetta game, especially from a large group of players, it all seemed like a sequel was inevitably on the cards. However, we wouldn’t see our favourite Umbra Witch for a few years afterwards and the means of her return would surprise all of us. After striking a deal with Nintendo to essentially bring the project out of initial concept stages, Platinum Games brought Bayonetta 2 exclusively to the Wii U in 2014. Now, we all know the fate of the Wii U, so a lot of people were pleased to hear that both games were being brought to Switch to give them another chance. You’ve seen my thoughts on the first game, but how is the sequel and how does it run on Switch? Continue reading “Review | Bayonetta 2”
This review was originally posted on Nintendo Scene on 14th February.
The Switch has become somewhat of a goldmine for ports since its launch, and with good reason. The portability of the console has allowed for several games for be given the fresh lease on life they deserve. This includes several unexpected surprises, one of which is Bayonetta. Originally released in the UK in 2010 on the X-Box 360 and Playstation 3, and made by some pretty recognisable names (Hideki Kamiya for one), the adventures of Bayonetta were quietly popular and were later brought to the Wii U in its most definitive outing. That being said, how is the Switch port of Bayonetta? Continue reading “Review | Bayonetta”
This article was originally posted on Nintendo Scene on 8th February 2018.
It likely surprises no one at this point when it comes to me getting excited about new JRPGs coming out, especially if they are coming to Switch and I can play them whenever and wherever I would like to do so. This being said, I’m not normally a fan of building or sim games such as Stardew Valley or Minecraft as I find them a little overwhelming and ultimately dull. However, I could not ignore Square-Enix when they announced that they were bringing Dragon Quest Builders, their mash-up of building games and their popular Dragon Quest series, to the Switch. I wanted, at least to have a play around in their blocky reinterpretation of the traditional Dragon Quest formula. One question though, how is the game? Continue reading “Review | Dragon Quest Builders”