Playing a lot of anime games, you quickly become desensitised to a lot of things that other people might find egregious, with the quirks becoming mundane over time. Then, on the rarest of occasions, you get hit square between the eyes by something so absurdly Japanese that the force practically leaves you with whiplash. You likely already know where I’m going with this.
Visual novels are a tough genre of game to review. With not much in the way of gameplay, and few visual elements to talk about either, it can be difficult to correctly convey whether the game would be right for the player. Luckily for me on this occasion, AI: The Somnium Files doesn’t behave like any other visual novel.
I’m very bad at rhythm action games. I love them, but I get so easily flustered with them that when I miss one note, I then miss every subsequent one too. But yet I play, and really get into, every one I play for the sheer catharsis of the experience. So, I jumped at the chance to dive into Numskull Games first publishing project, the futuristic-styled Cytus α.
If you’re anything like me, you’ve been keeping an eye on Numskull Games since they revealed themselves to the world a short time ago. With their focus on high quality merchandise, I’ve been looking forward to seeing how their game publishing ventures turn out, and I’m definitely not disappointed.