We’re firmly in the age of the rogue-lite now, with various takes on the genre cropping up, each offering a new spin on the do or die and start trying again style of gaming. At the same time, we’ve long had a love affair with the gaudy nonsense and retro titles of the 80s and 90s. Enter RAD, a retro-themed rogue-lite that’s all set to aggressively smack players in the face until they submit or succeed.
The Metroid-Vania, or exploration platformer as I prefer to think of them, has been an essential mainstay in gaming since Symphony of the Night in 1997. Multiple developers have experimented with the formula to middling success, but I was struck immediately by Lunar Ray Games’ Timespinner, and just how much it reminded me of the classics of the genre.
It’s hard to look back at older games, especially as it’s difficult to remove the bias of nostalgia while playing. However, with the overbearing feeling of dread inspired by the recently released remake of Resident Evil 2 last month, I thought this might be the best time to revisit the original title.
It has been a while in coming but it is almost here, Nintendo’s latest miniaturised nostalgia machine is upon us. I’ve been privileged enough to spend time playing around with the new Nintendo Classic SNES Mini the last few weeks, testing out all of it’s 21 pre-loaded games and exploring all of the features of the little console. The release of the console has been plagued by controversies surrounding the stock being lacking, much alike the NES Mini before it. But, after an extensive play time, is the SNES Mini worth it (after my overwhelmingly positive initial impressions?