It has sure been a while, hasn’t it? I haven’t written anything on here since April and haven’t done an update since last year, so it has definitely been some time. I had to take a break from games writing in general for a spell to tackle semester two of university and honestly, I missed it. So, I wanted to take a moment to update you all on all the changes that have occurred since our last update (there’s a lot).
This whole lockdown thing is incredibly fun isn’t it? There’s only so much that can be done within four walls, and needless to say that I’m doing a lot of gaming in the interim. Although, this means that I’ve been continuing the noble pursuit of entirely ignoring my backlog in lieu of buying new games. What the lockdown has done though is mess with most of the plans from my previous update, so I thought a second update was in order.
Everybody loves Sonic. There, I said it. The series has suffered a lot in the last ten years or so, but it’s legacy is undeniable. This can be seen pretty strongly in 2014’s Freedom Planet, a game clearly inspired by the ‘Blue Blur’.
Freedom Planet has a predictable but nonetheless charming story, following Lilac, Carol and group of other anthropomorphic characters as they try to save the world from destruction from a powerful force from another world, led by Lord Brevon. Along the way, they meet various other increasingly ridiculous characters from the different warring nations that form the majority of the games setting.
The eagle-eyed among you, or whatever the listening version of that might be, will have likely noticed that things have started changing around here. For one, my upload schedule to this very site has become somewhat regular in comparison to a large portion of last year. On top of this, you have likely noticed that the visual design has changed too. Allow me to explain.
Being a lover of anime fighting games, I’ll pretty much give any of them a shot. Koihime Enbu RyoRaiRai piqued my interest right from the first footage I saw of the game in motion whilst perusing Steam. However, now having played the game for a decent while, how actually is it?
I love GOD EATER as a franchise, as it takes everything I like about Monster Hunter and throws away everything I don’t, replacing it with better stuff. So, I was looking forward to getting back to clouting Aragami with big swords with a GOD EATER 3 review.
I love traditional JRPGs, and I mean I love them a lot, so it was unlikely that I was going to go into Octopath Traveler with an overly open mind. But after playing through the incredible action-JRPG, Ys VIII, I needed something a little more comforting, but was the game the big thick, number-heavy cosy blanket I needed in my life?
I love myself a pleasant adventure, and so when Microsoft revealed Tunic during their E3 presentation last year I was already sold on the aesthetic and basic gameplay just from that short trailer. I must admit though, I completely forgot about the project until I saw the game at RTX London last year, and immediately (and too excitedly) sat down to play.