Preview | Hands-On With BlazBlue: Cross Tag Battle

Reviews

This article was originally posted on Nintendo Scene on 10th April 2018.

As I’ve reported previously, the wonderful guys at PQube are publishing the upcoming anime fighting crossover game, BlazBlue Cross Tag Battle in Europe. In case it hasn’t come across before now, my excitement about this project has only escalated since the announcement of it last year, and I had the huge privilege of playing it at Sakura Fight Festa last weekend. Before I talk about it, it should be stressed that this was the Playstation 4 English language build that’s recently surfaced so not all of what I’m about to say might translate into the final version of the game, or what changes will be applied to the Switch version. This being said, and although I only played a few games, I’ve got a decent idea of how the game works and plays, so how is it?

Tournament Update | Sakura Fight Festa [07/04/18]

Events

My second tournament set of the year and a bit of a gap since my last one in January; this time taking on NGI Events anime fighting tournament, Sakura Fight Festa. I entered both BlazBlue: Centralfiction 2.0 and Under Night In-Birth EXE:Late[st], the latter of which I switched mains on only a few days ago, but I’m much more comfortable with Gordeau and his abilities than I was with Carmine so it was a logical switch. Right, but let’s get down to this already.