Review | Salt and Sanctuary


I have a rather large love for the Souls franchise; in fact, I would probably go as far as to call it more of an obsession insofar that I also hunt down games that are referred to by mainstream media as “Souls-like”. I won’t lie when I say that the lion’s share of these are terrible attempts at replicating a formula that have entirely missed the point of the formula itself (Lords of the Fallen, looking at you), but occasionally a game comes along evidently takes pointers and inspiration from the Souls franchise then alters and manipulates it into something new. Enter, Salt and Sanctuary (reductively known by some games “journalists” as the 2D Dark Souls).